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Virtual Reality in Youth Work

Discover the world of Virtual Reality for Youth Work through interactive and engaging digital learning pathways. Identifying where to begin, how to explore and experience the possibilities, developing and realising VR activities for young people, scoping and recognising the learning.

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All (20)Civic engagement (1)Career and job readiness (2)Technology and computers (9)Environment end ecology (1)International and Intercultural (6)Creativity and design (1)

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Featured Skills

ESCO
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ESCO
#able to use digital device operating systems
ESCO
#Uses digital technologies to create / foster participation
ESCO
#Considering specific aspects of digital / online cultures
ESCO
#use virtual learning environments
ESCO
#Where relevant, integrating ict, e-learning and other tools and methods into the educational activity
ESCO
#virtual reality of natural environment
ESCO
#Addresses the specific risks related to participants’ data safety when in digital environments
ESCO
#engage with virtual learning environments
ESCO
#Supports learners’ reflection on issues such as solidarity, social justice, promotion and protection of human rights, discrimination, dignity and equality etc., in relation to the content of the activity.
ESCO
#Is aware of the regulations and elaborates a safety plan, incorporating online privacy procedures and online behavioural recommendations when needed
ESCO
#Is comfortable with exploring and experimenting digital technologies and tools
ESCO
#Knows how to specifically set up digital learning environments

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Awero not-for-profit organisation manages this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact [email protected].
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